![]() ![]() Properties of selected elements can be examined and changed in the Properties panel, including behavior parameters. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like Right Eyebrow and Smile. The puppets are then placed into a scene, which can be viewed in the Scene panel and Timeline panel. Character Animator imports layered Adobe Photoshop and Adobe Illustrator documents into puppets which have behaviors applied to them.
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